Spread Anchor butter and Tiptree strawberry jam (also purchased from said store).
Buy some pre-sliced, pre-baked Hovis-brand bread from the store across the road. Finally, spread slices of bread with my butter and strawberry jam. Take milk and churn it until I get some butter. Boil up the mixture, adding pectin if necessary, to make jam. Borrow a dairy cow from a nearby farmer and milk it. There are, broadly speaking, two ways to make a strawberry jam sandwich: (And, later, by C fanatics who wanted to froth and rail against that screaming, punk rockin' upstart, C++. And those who disagree with the same passion once reserved by hardcore assembly language fanatics for the original C programming language. I've read some really strange responses to this thread. Honestly, I'm away for a few days, working on my own game, belatedly remember I posted here and return to find people have posted all over my nice new thread! Now I've got to go read it all and write this reply. It will not work in all cases, and if you were going to actually make Starlogo have that type of functionality than you might as well learn C#, because Starlogo would be just as complex. They'll just grab the blue box in Starlogo that says "Sort" and attach the array of numbers needed to be sorted.Īnd that works for most casual games, which are small with basic logic. Depending on what has to be sorted, how many elements to be sorted, and how quickly it needs to be done, there are ideal times for each type of sort.ĭo I see Starlogo being able to differentiate between those sorts? Or someone who doesn't know programming to be able to understand the difference between the sorts? No. There are about half a dozen basic sort methods, and then maybe two dozen variations of those. Say you have a bunch of numbers, maybe scores or inventory items, and you want to sort them. I don't know that much about Starlogo, but take the idea of sorting. Some people can do all they need with colors provided to them.
This is a feature I treasure, simply because I know how to make colors (programming.). You're limited by being able to only paint with the colors provided to you, unable to make your own colors. I don't see anyone using Starlogo to make an MMO. What is lacking from Starlogo? It all depends on your game. If you can keep track of a variable, and increment it every time the person collects a coin, then there is your game! Most games, I would say, don't require you to "master" c#. Again, though, you may not need complex programming. If you can understand Turtle programming, you're one step closer to more complex programming.
Starlogo still looks like programming to me, in a sense. Your game may only require some basic logic, which for most 1-2 person operations, it does, which can be provided by these programmer-substitution systems. You can produce something which is fantastic. It's the same thing as if you were to buy your paints pre-made/pre-mixed versus making them from the raw ingredients.